﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using LLClient.ClientServiceRef;

namespace LLClient.ServerProxy
{
    /// <summary>
    /// Event when there is raised battle callback from server
    /// </summary>
    public class ProxyCallbackBattleArgs : EventArgs
    {
        Client _sender;
        Turn _turn;
        CallbackType _callbackType;
        
        public Client Sender
        {
            get { return _sender; }
            set { _sender = value; }
        }

        public Turn Turn
        {
            get { return _turn; }
            set { _turn = value; }
        }

        public CallbackType CallbackType
        {
            get { return _callbackType; }
            set { _callbackType = value; }
        }
    }
}
